ART STYLE
| SHAPING THE VISUAL DNA OF YOUR GAME.
WHY THIS MATTERS
Your game’s artstyle is more than just a visual choice — it’s the language your world speaks. Before we commit to production, we define a clear and cohesive artstyle that guides every asset, character, and environment we create. A well-defined artstyle gives the team a shared visual vocabulary. It ensures consistency, speeds up decision-making, and keeps the project from drifting visually over time. It’s not just about looking good — it’s about making sure players instantly understand the tone, mood, and personality of the game the moment they see it.
OUR PRINCIPLES
ONE VISUAL LANGUAGE Shape design, palettes, and materials are unified so every asset feels like part of the same world. ENVIRONMENT-DRIVEN CHOICES Lighting, composition, and surface treatment are guided by the locations players will explore most. SCALABLE STYLE GUIDES We build palettes, shader libraries, and documentation that scale from a single prop to an entire biome. ACTIONABLE REFERENCES Style bibles, callouts, and visual targets give teams clarity and eliminate guesswork. EVOLUTION WITH INTENT As the project grows, we refine the artstyle without breaking consistency or adding rework.
DEFINING THE LOOK
We establish the project’s visual language early, setting rules for shape, color, and lighting that keep every asset in harmony. Environment Targets – We build style frames and 3D test scenes to see how materials, palette, and lighting work together in context. Style Sheets + Pillars – We document shape language, color keys, and reference examples so the team can execute consistently across the entire project.
3dworkflows • 2Dworkflows • conceptart • environmentart
Collect inspiration and create quick sketches to explore layout and atmosphere.
Incorporate feedback, refine layouts, and adjust flow until the environment feels right.
Render key angles to use as paintover foundations.
Add props, foliage, architecture, and storytelling elements — this is where the world comes alive.
WHY THIS WORKS?
Explore multiple lighting setups and mood options (day/night, atmospheric effects) to find the strongest direction.
FINAL COLORED CONCEPT
Deliver a polished, high-resolution concept with color, material hints, effects, and clear callouts for production.
Collect inspiration and create quick thumbnail sketches to explore layout and atmosphere.
Produce three to four composition sketches, choose the strongest, and add back/side views for clarity.
Finalize clean line art and grayscale shading to define depth.
Explore palette options to find the ideal mood.
Provide a high-resolution concept with material notes and production-ready clarity.
Establish strong shape language and personality through quick silhouettes and poses.
Test multiple hairstyles, outfits, accessories, and props to find the best design.
Present front, back, and side views with consistent prop details.
Apply color palettes and label materials clearly for production teams.
Deliver a comprehensive reference sheet with expressions, props, and material swatches.
WHY THIS WORKS?
By the time production starts, there are no surprises — only excitement.
Our process saves hours of iteration, keeps scope under control, and ensures every asset serves the player’s experience.
| DISTORTED ISN’T JUST MAKING CONCEPT ART — WE’RE BUILDING WORLDS THAT WILL OUTLIVE TRENDS.

























