CONCEPT ART

| TURNING IDEAS INTO WORLDS PLAYERS NEVER FORGET.

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WHY THIS MATTERS

Before production begins, we align the entire team on a shared vision of the world we’re building. Our concept art is the first playtest, the first moment everyone can see what the game could feel like — and it becomes the creative fuel that drives the project forward.

OUR PRINCIPLES

EVERY ELEMENT WITH PURPOSE Props, characters, and environments are designed to guide the player’s eye, tell stories, and drive gameplay forward. SPEED + DIRECTION Moodboards, sketches, and blockouts happen fast, so we find the strongest direction before anyone wastes production time. CLEAR COLLABORATION Every deliverable includes callouts, material notes, and references so builders know exactly what to make. TEST EARLY, FAIL CHEAP We block out in Blender or Unreal, letting us test layout and player flow long before assets are final. CONSISTENCY AT SCALE Style guides, color keys, and documentation keep every asset in sync with the bigger picture.

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2D OR 3D?

We work with both 2D and 3D concept art, choosing the approach based on project needs. 3D Concepts – Ideal for large, complex environments, cities, or spaces where scale and perspective are critical. Using a blockout as a base ensures gameplay readability and can double as an early playtest space. 2D Concepts – Perfect for early exploration, quick ideas, and defining mood before committing to full production.

3dworkflows • 2Dworkflows • conceptart • environmentart

3D WORKFLOW

3D WORKFLOW

dynamic, depth

dynamic, depth

REFERENCE & MOOD

REFERENCE & MOOD

REFERENCE & MOOD

Collect inspiration and create quick sketches to explore layout and atmosphere.

BLOCKOUT & TEST

BLOCKOUT & TEST

BLOCKOUT & TEST

Build a fast blockout in Blender or Unreal, then play through it to validate scale, navigation, and pacing early.


Build a fast blockout in Blender or Unreal, then play through it to validate scale, navigation, and pacing early.


ITERATION LOOP

ITERATION LOOP

ITERATION LOOP

Incorporate feedback, refine layouts, and adjust flow until the environment feels right.

BASE RENDERS

BASE RENDERS

BASE RENDERS

Render key angles to use as paintover foundations.

DETAIL SKETCH PASS

DETAIL SKETCH PASS

DETAIL SKETCH PASS

Add props, foliage, architecture, and storytelling elements — this is where the world comes alive.

WHY THIS WORKS?

Explore multiple lighting setups and mood options (day/night, atmospheric effects) to find the strongest direction.

FINAL COLORED CONCEPT

Deliver a polished, high-resolution concept with color, material hints, effects, and clear callouts for production.

2D WORKFLOW

2D WORKFLOW

immersive, intuitive.

immersive, intuitive.

REFERENCE & MOODBOARD

REFERENCE & MOODBOARD

REFERENCE & MOODBOARD

Collect inspiration and create quick thumbnail sketches to explore layout and atmosphere.

SKETCH & SELECT

SKETCH & SELECT

SKETCH & SELECT

Produce three to four composition sketches, choose the strongest, and add back/side views for clarity.

LINE & SHADING

LINE & SHADING

LINE & SHADING

Finalize clean line art and grayscale shading to define depth.

COLOR & VARIATIONS

COLOR & VARIATIONS

COLOR & VARIATIONS

Explore palette options to find the ideal mood.

FINAL DELIVERY

FINAL DELIVERY

FINAL DELIVERY

Provide a high-resolution concept with material notes and production-ready clarity.

CHARACTER CONCEPT ART

CHARACTER CONCEPT ART

expressive, detailed.

expressive, detailed.

SILHOUETTE EXPLORATION

SILHOUETTE EXPLORATION

SILHOUETTE EXPLORATION

Establish strong shape language and personality through quick silhouettes and poses.

VARIATION PASSES

VARIATION PASSES

VARIATION PASSES

Test multiple hairstyles, outfits, accessories, and props to find the best design.

PRODUCTION CLARITY

PRODUCTION CLARITY

PRODUCTION CLARITY

Present front, back, and side views with consistent prop details.

MATERIAL PASS

MATERIAL PASS

MATERIAL PASS

Apply color palettes and label materials clearly for production teams.

FINAL SHEET

FINAL SHEET

FINAL SHEET

Deliver a comprehensive reference sheet with expressions, props, and material swatches.

WHY THIS WORKS?

By the time production starts, there are no surprises — only excitement.
Our process saves hours of iteration, keeps scope under control, and ensures every asset serves the player’s experience.


| DISTORTED ISN’T JUST MAKING CONCEPT ART — WE’RE BUILDING WORLDS THAT WILL OUTLIVE TRENDS.

FAQ

1

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

2

Do you deliver engine-ready assets?

3

Can you help with rapid prototyping?

4

Do you do characters too, or just environments?

5

Can you create an art style for us?

6

What do you need from us to start?

Can't find the answer for your question? Contact us

FAQ

1

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

2

Do you deliver engine-ready assets?

3

Can you help with rapid prototyping?

4

Do you do characters too, or just environments?

5

Can you create an art style for us?

6

What do you need from us to start?

Can't find the answer for your question? Contact us

FAQ

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

Do you deliver engine-ready assets?

Can you help with rapid prototyping?

Do you do characters too, or just environments?

Can you create an art style for us?

What do you need from us to start?

Can't find the answer for your question? Contact us

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