CONTENT

| CONTENT THAT BUILDS WORLDS WORTH EXPLORING.

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WHY THIS MATTERS

2D and 3D assets are the foundation of any immersive world—games, films, VR, or beyond. Our crafted environments, characters, and props don’t just fill space—they pull audiences in and hold them there. Every asset we create amplifies your vision, ensuring your project stands out with polish and purpose.

OUR PRINCIPLES

PURPOSE-BUILT ASSETS – Every mesh, material, and decal is created to solve a gameplay or world-building need — no wasted work. OPTIMIZED FOR PERFORMANCE – We build clean geometry, efficient textures, and scalable LODs so games run smoothly. MODULAR + REUSABLE – Kits, trims, and atlases are designed for maximum flexibility across multiple levels. ENGINE-READY – Assets are authored to drop into Unreal or any engine without friction, fully named and organized. CONSISTENT LOOK + FEEL – Our pipelines ensure 2D and 3D content match the artstyle and stay on-model as the project grows.

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BUILDING THE WORLD

We produce the 2D and 3D assets that make the world playable and believable. Modular Kits + Props – Clean, optimized meshes that slot into level design and scale across multiple spaces. Materials + Decals – Trim sheets, texture atlases, and decals that add detail and storytelling without bloating performance budgets.

3dworkflows • 2Dworkflows • conceptart • environmentart

3D WORKFLOW

3D WORKFLOW

dynamic, depth

dynamic, depth

REFERENCE & MOOD

REFERENCE & MOOD

REFERENCE & MOOD

Collect inspiration and create quick sketches to explore layout and atmosphere.

BLOCKOUT & TEST

BLOCKOUT & TEST

BLOCKOUT & TEST

Build a fast blockout in Blender or Unreal, then play through it to validate scale, navigation, and pacing early.


Build a fast blockout in Blender or Unreal, then play through it to validate scale, navigation, and pacing early.


ITERATION LOOP

ITERATION LOOP

ITERATION LOOP

Incorporate feedback, refine layouts, and adjust flow until the environment feels right.

BASE RENDERS

BASE RENDERS

BASE RENDERS

Render key angles to use as paintover foundations.

DETAIL SKETCH PASS

DETAIL SKETCH PASS

DETAIL SKETCH PASS

Add props, foliage, architecture, and storytelling elements — this is where the world comes alive.

WHY THIS WORKS?

Explore multiple lighting setups and mood options (day/night, atmospheric effects) to find the strongest direction.

FINAL COLORED CONCEPT

Deliver a polished, high-resolution concept with color, material hints, effects, and clear callouts for production.

2D WORKFLOW

2D WORKFLOW

immersive, intuitive.

immersive, intuitive.

REFERENCE & MOODBOARD

REFERENCE & MOODBOARD

REFERENCE & MOODBOARD

Collect inspiration and create quick thumbnail sketches to explore layout and atmosphere.

SKETCH & SELECT

SKETCH & SELECT

SKETCH & SELECT

Produce three to four composition sketches, choose the strongest, and add back/side views for clarity.

LINE & SHADING

LINE & SHADING

LINE & SHADING

Finalize clean line art and grayscale shading to define depth.

COLOR & VARIATIONS

COLOR & VARIATIONS

COLOR & VARIATIONS

Explore palette options to find the ideal mood.

FINAL DELIVERY

FINAL DELIVERY

FINAL DELIVERY

Provide a high-resolution concept with material notes and production-ready clarity.

CHARACTER CONCEPT ART

CHARACTER CONCEPT ART

expressive, detailed.

expressive, detailed.

SILHOUETTE EXPLORATION

SILHOUETTE EXPLORATION

SILHOUETTE EXPLORATION

Establish strong shape language and personality through quick silhouettes and poses.

VARIATION PASSES

VARIATION PASSES

VARIATION PASSES

Test multiple hairstyles, outfits, accessories, and props to find the best design.

PRODUCTION CLARITY

PRODUCTION CLARITY

PRODUCTION CLARITY

Present front, back, and side views with consistent prop details.

MATERIAL PASS

MATERIAL PASS

MATERIAL PASS

Apply color palettes and label materials clearly for production teams.

FINAL SHEET

FINAL SHEET

FINAL SHEET

Deliver a comprehensive reference sheet with expressions, props, and material swatches.

WHY THIS WORKS?

By the time production starts, there are no surprises — only excitement.
Our process saves hours of iteration, keeps scope under control, and ensures every asset serves the player’s experience.


| DISTORTED ISN’T JUST MAKING CONCEPT ART — WE’RE BUILDING WORLDS THAT WILL OUTLIVE TRENDS.

FAQ

1

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

2

Do you deliver engine-ready assets?

3

Can you help with rapid prototyping?

4

Do you do characters too, or just environments?

5

Can you create an art style for us?

6

What do you need from us to start?

Can't find the answer for your question? Contact us

FAQ

1

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

2

Do you deliver engine-ready assets?

3

Can you help with rapid prototyping?

4

Do you do characters too, or just environments?

5

Can you create an art style for us?

6

What do you need from us to start?

Can't find the answer for your question? Contact us

FAQ

What services do you offer?

We focus on four core pillars: Look Development, Concepts, Content, and Animations. That means we help define your project’s visual style, create production-ready concept art, build optimized 3D assets, and bring scenes to life with interactive or cinematic animation.

Do you deliver engine-ready assets?

Can you help with rapid prototyping?

Do you do characters too, or just environments?

Can you create an art style for us?

What do you need from us to start?

Can't find the answer for your question? Contact us

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